Eğitim Yazılımlarının İncelenmesi

Education Software 

The computer consists of two parts: software (software) and hardware.They are files created for various purposes consisting of software programming languages ​​and programs created with these languages. 

All kinds of programs and meaningful code snippets used to enable each hardware unit in our computer to gain functionality are called software. 

In general, if there is no software, the hardware will not work, and if there is no hardware, we can say that the software has no functionality. 

Softwares are divided according to the purpose of their creation. One of them is Educational Software.

Educational Software are also divided into various types: Educational Software, Practice and Practice Software, Simulation Software, Problem Solving Software, and Educational Games.

1. Educational Software: It is the software that provides students with all the information and learning activities they need on the basis of specific learning objectives, provides the opportunity to learn the content, give feedback, evaluate the performance of the students, guide the students, briefly assume the role of the teacher and provide an active learning environment. This kind of software should be remarkable. Must indicate the learning objectives. Provide accurate and timely feedback. Courses should be supported with multimedia features. End of course test should be applied. There should be interactivity. The user must gain control. Include appropriate graphics and record-keeping capability. This type of software includes practice-practice activities. Provides direct feedback on learning, so learners save time. Students have the opportunity to learn at their own pace. 

2. Practice and Practice Software: These are the software that provide students with the opportunity to repeat and practice the topics covered. In other words, the function of these programs is not to teach, but to offer the opportunity to apply to a student who knows the subject at a certain level. 

Practice programs should be supported by a suitable tutorial or simulation. 

Post-program activities can also be in-class activities (text reading, lecture, group work, etc.). 

In this type of software, the computer asks a question to the student, the student answers, the computer checks the answer, and the computer provides feedback to the student. These software should provide adequate and timely feedback and the response should be short. 

Screen design principles should be considered. Screen objects should be placed on the screen to facilitate perception. 

The difficulty level of the questions should be the same and the questions should be supported by visual elements. These software provide motivation, feedback and opportunities to save time for the teacher.


3. Simulation Software: These are the software that represent real life and situations or create real situations. Simulations aim to enable students to create their own cognitive models about events and processes, to research, apply and develop their knowledge effectively. It includes topics that are difficult to try and do, impossible or dangerous. They cost less than lab experiments. They are compatible with real life. They provide as many repetitions as desired. They make the impossible in a way possible. They can be repeated in different situations. They allow complex processes to be observed. They are effective in providing permanent learning and motivation.

4. Problem Solving Software:These are the software prepared for students to gain problem solving skills. They provide the opportunity for students to use a combination of old knowledge, creativity and reasoning. The problem is presented in an engaging and challenging format. It has a clear link to developing specific problem-solving competence. The software document clearly states what specific problem-solving skills students want to learn and how to develop them. These softwares increase interest and motivation. 

5. Educational Games: These are the software prepared by giving the game feature to the learning activities and aiming to increase the motivation level of the students. In a way, it is created by combining Simulation Software and Problem Solving Software. The educational value of the software and its suitability for students' physical abilities is important. It should contain elements of low violence and aggression. They add entertainment and competition to traditional teaching. They provide motivation.



Comments

  1. Yazılım, teknolojinin beynidir; o olmazsa teknoloji bir hiçtir, teknoloji dünyamızı yazılımlar yönetir. Ayrıca yazılımla uğraşan bir insan geleceğine yatırım yapan kişidir. Bence okullarda yazılım dersi verilmelidir.

    ReplyDelete
    Replies
    1. Evet Hocam Haklısınız, Teşekkür Ederim Hocam ❣️

      Delete

Post a Comment